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Graeme Mason
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Captain's Log | The story of Exile, one of the greatest sci-fi games of the 1980s
Consider Phoebus.
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How GTA3's predecessor fell out of favour with Nintendo
Bugs, tentacles, faxes and blood: the story of Body Harvest.
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The Spectrum wasn’t just a computer - it was a family
The Sinclair ZX Spectrum at 40: how the plucky British underdog stole my heart
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30 years on, the story behind one of the Mega Drive's best RPGs
Buck, you're my kind of guy.
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The story of Starflight, EA's sci-fi sandbox that laid the way for Mass Effect
Our destination, the stars.
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The making of Turbo Esprit, the Spectrum game set in Romford that predated GTA
Lotus blossom.
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40 years on, celebrating the Mattel Intellivision
The visionary console that tried to take on the mighty Atari.
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How BioWare revolutionised the RPG
Inside the making of Baldur's Gate, and the forging of a legend.
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